#include "Memory_Manag.h"
#pragma execution_character_set("utf-8")
#include "../cs2 dumper/offsets.hpp"
#include <process.h>
#include <map>


void Play_Sounds(int index) {
    switch (index)
    {
    case 0:
        PlaySoundA(reinterpret_cast<char*>(neverlose_sound), NULL, SND_ASYNC | SND_MEMORY);
        break;
    case 1:
        PlaySoundA(reinterpret_cast<char*>(Fuck), NULL, SND_ASYNC | SND_MEMORY);
        break;
    case 2:
        PlaySoundA(reinterpret_cast<char*>(Senpai), NULL, SND_ASYNC | SND_MEMORY);
        break;
    case 3:
        PlaySoundA(reinterpret_cast<char*>(skeet_sound), NULL, SND_ASYNC | SND_MEMORY);
        break;
    default:
        break;
    }
}


